{"product_id":"how-to-be-a-gurps-gm-combat-encounters","title":"How to Be a GURPS GM: Combat Encounters","description":"\u003ch3\u003e\u003cstrong\u003eFight The Good Fight\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eAlmost all roleplaying games involve combat – sometimes a lot of it. And the \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e library, starting with the \u003cstrong\u003e\u003cem\u003eBasic Set\u003c\/em\u003e\u003c\/strong\u003e, provides plenty of rules for this. An RPG isn't a wargame, though . . . there's far more to a \u003cem\u003esatisfying\u003c\/em\u003e battle than plunking units on a map and then following the manual.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eHow to Be a GURPS GM: Combat Encounters\u003c\/em\u003e\u003c\/strong\u003e offers almost rules-free \u003cem\u003eadvice\u003c\/em\u003e to go with the rules. It opens with pointers on reasons to fight at all, and then moves on to selecting suitable foes, laying out an interesting battlefield, determining what everybody is doing when violence breaks out, adjusting the challenge level on the fly, and picking up the pieces afterward. While the examples come from \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e, the concepts are portable to \u003cem\u003eany\u003c\/em\u003e RPG.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSuddenly, ninjas burst through the wall and attack!\u003c\/em\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":62249977479538,"sku":"wan1787936866633","price":4.44,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0912\/8037\/6178\/files\/how-to-be-a-gurps-gm-combat-encounters_1.jpg?v=1787936877","url":"https:\/\/www.softlycurated.shop\/products\/how-to-be-a-gurps-gm-combat-encounters","provider":"My Store","version":"1.0","type":"link"}